I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the … tertiary? stats (the blue ones at the bottom of the item card) go down.
While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?
But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:
- Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
- Cool Attuned: +1% Crit. Damage per Attribute Point
But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)
- Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)
which to me feels just worse, unless I’m completely missing something here. Lower max cc at longer range? Wut?
What’s the dealio? Does the upgrade view not take into account some perks I’ve selected or something? Or taking them into account wrongly/partially/derp?
It feels weird to not upgrade my gear because the higher tier item is just worse and I’m swimming in crafting materials.
if it was a tradeoff, sure. But in the example with the deep-field thingy, it seems to literally downgrade it, for a hefty price, and has the gall to call it an upgrade.
edit: https://i.imgur.com/CzLAWlY.png “on that other site” people were wondering about it too. This is exactly what I’m seeing on my screen.
Could it be your cool is very low? So a percentage of very little is still very little?
cool=20, so maxed out. And the cool-attuned part is not the one I mean anyway. The only thing changing between the current (left) and “upgraded” (right) is the main property, the one affecting crit chance by distance, which is objectively getting worse.