I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the … tertiary? stats (the blue ones at the bottom of the item card) go down.
While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?
But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:
- Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
- Cool Attuned: +1% Crit. Damage per Attribute Point
But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)
- Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)
which to me feels just worse, unless I’m completely missing something here. Lower max cc at longer range? Wut?
What’s the dealio? Does the upgrade view not take into account some perks I’ve selected or something? Or taking them into account wrongly/partially/derp?
It feels weird to not upgrade my gear because the higher tier item is just worse and I’m swimming in crafting materials.
I’ve found that there’s a bug when upgrading cyberware. The “old” stats include all modifiers, but the “new” stats only tell you the base numbers.
If you go through with the upgrade, it should show the higher numbers.
Save before doing the upgrade, just in case.
Sample size almost zero, did that before I read the comment, but still seemed like the 5+ was a downgrade, but 5++ was an upgrade with a tradeoff