DannyMac@lemmy.world to RetroGaming@lemmy.world · 1 year agoAnalogue announced their 4K N64 FPGA console to be released in 2024www.analogue.coexternal-linkmessage-square11fedilinkarrow-up147arrow-down14cross-posted to: n64@lemmy.piperservers.netnintendo@lemmy.worldhackernews@derp.footechnews@radiation.partyretrogaming@lemmy.world
arrow-up143arrow-down1external-linkAnalogue announced their 4K N64 FPGA console to be released in 2024www.analogue.coDannyMac@lemmy.world to RetroGaming@lemmy.world · 1 year agomessage-square11fedilinkcross-posted to: n64@lemmy.piperservers.netnintendo@lemmy.worldhackernews@derp.footechnews@radiation.partyretrogaming@lemmy.world
minus-squarewavebeam@lemmy.worldlinkfedilinkEnglisharrow-up7·1 year agoI’m definitely interested in hearing more about it. No openFPGA is a shame. Since it’ll have a bigger fpga than they’d been using, it’d be nice to see what else you could do with it as a platform like the pocket.
minus-squareSemperverus@lemmy.worldlinkfedilinkEnglisharrow-up6·1 year agoI’m surprised they didn’t go with an openfpga chiplet setup where multiple fpga chips work in concert with each other like how real hardware does.
minus-squarewavebeam@lemmy.worldlinkfedilinkEnglisharrow-up7·1 year agoThat’s actually how the pocket works. It uses separate fpga’s for the cores and display modes.
I’m definitely interested in hearing more about it. No openFPGA is a shame. Since it’ll have a bigger fpga than they’d been using, it’d be nice to see what else you could do with it as a platform like the pocket.
I’m surprised they didn’t go with an openfpga chiplet setup where multiple fpga chips work in concert with each other like how real hardware does.
That’s actually how the pocket works. It uses separate fpga’s for the cores and display modes.