Hold on, a platform-agnostic solution to mod integration (mod.io being one example) is now a bad thing compared to the platform-exclusive one (Steam) we usually get? Isn’t it inherently better if I can get games wherever I want and still get mods instead of them being of course all locked to Steam after Steam Mod Downloader got disabled?
You are putting words in my mouth. I never said I’m opposed to mod support across platforms. In fact, I wish that more games would do this. I looked into mod.io for a bit and have to apologise, though. It seems I fell for the privacy concern myth, if you can call it that.
I still oppose some implementations of it. The game “Ready or Not” especially is atrocious with its mod.io implementation. You can only install + enable, or uninstall mods there. No disable option what so ever. Really fun with mods that are multiple GB in size, like maps.
Hold on, a platform-agnostic solution to mod integration (mod.io being one example) is now a bad thing compared to the platform-exclusive one (Steam) we usually get? Isn’t it inherently better if I can get games wherever I want and still get mods instead of them being of course all locked to Steam after Steam Mod Downloader got disabled?
Curse you for offending Lord Gaben!
You are putting words in my mouth. I never said I’m opposed to mod support across platforms. In fact, I wish that more games would do this. I looked into mod.io for a bit and have to apologise, though. It seems I fell for the privacy concern myth, if you can call it that.
I still oppose some implementations of it. The game “Ready or Not” especially is atrocious with its mod.io implementation. You can only install + enable, or uninstall mods there. No disable option what so ever. Really fun with mods that are multiple GB in size, like maps.