I think No Man’s Sky is also in the same boat.
I mean games which keep releasing further content over long periods without charging extra for it. Surely the amount of new sales eventually dwindles considerably. Is the cost of new content once you have the core game this low or…?
Sea of Thieves has microtransactions.
No Man’s Sky was wildly successful at launch, making the devs a ton of money. I guess they felt bad about not delivering on their promises, so they used that money to fund further development.
Also paired with that for NMS is the fact the studio is like 35 people.
And it’s still a top seller
Sells like crazy. They really did deliver above and beyond their promises, even if the launch was VERY rough.
Every big update also comes with a round of advertisement from gaming sites. I didn’t buy it when it came out but after a few good updates I did.
Some friends also bought it after reading about something cool being added.
As long as there’s new people buying the game after every update, they’ll keep making money and working on it.
No Man’s Sky redemption ark is complete by now. Great game. Kudos to the developers.
So maybe it’s time to revisit.
It has been “fixed” years ago
It is still getting new content, it’s a great solo adventure
What do you do solo in NMS?
It’s mostly a solo game. You explore, build bases, buy and upgrade ships and tools/weapons, and other assorted stuff. More than anything else, it’s a cool random planet generator, so you travel around checking out planets until eventually that gets boring, which might happen soon, of after a couple hundred hours.
Oh, well, thanks for explaining. Doesn’t really sound like my cup of tea, but it’s nice yall are havin fun.
That time was years ago, and it’s worth revisiting every new big update and expedition.
NMS also gets that gamepass money so they always have money coming in regardless of how many units are actually selling