Well, remember the bookshelves in skyrim? They had the ability to randomize which books spawned on shelves, over a decade ago. Actual physics enabled books on physical shelves, that were randomly spawned. I never really noticed, but I was going back through Skyrim modding again and I noticed the level lists had that.
This isn’t super complicated.
This is what irritates me so much.
Starfield had the best excuse of any game to have building structures be copy and paste copies. Just pay a writer an hours work to come up with a company that produces pre-fabricated facilities, and throw a message on a terminal somewhere thanking them for yet another purchase from Cheep-E-Builds Pre-Fabricated Services Inc.
And then they could have put their focus on randomizing the asthetics of the interiors. Same building, but maybe this one is clean and worked in, maybe that one is raided, with furniture blocking certain paths. All of them having desks in different orientations, different clutter on desks/foors/shelves/etcl. Would have been great.
Instead, they just copy and pasted everything. So once you see Building A, you know where the corpse is curled up in the shower. You know where the chest is under the bed in what room, etc etc.
I really don’t like this direction they are going with randomly generated games. First Fallout 4s boring, repetitive, and stupid Radiant quests. now Starfields boring, repetitive, and stupid random planet generation… Makes me seriously concerned about the next game, in what they’ll cut corners on to make randomly generated next.