- cross-posted to:
- patientgamers@lemmy.ml
- cross-posted to:
- patientgamers@lemmy.ml
I thought this was a really intriguing video essay on how the old Thief games from decades ago stack up against more modern (at the time, anyway, the video is nearly 10 years old itself!) AAA Games.
Yeah! It’s like a complete overhaul, new textures, models, music (done really well), combat, even the maps are drastically changed. It’s a great way to experience it on a second playthrough.
I’ve always wanted to get into TDM, but something would always come up whenever I gave it a try. I did do a couple missions, including one that was based on a moving train which was awesome, but I really need to sit down someday and properly play it. The fact you made assets for it is so cool! If you happen to know any missions that used your assets, I’ll be sure to try those first when I finally get around to playing it. ^^
It’s been a decade. And I made general assets like couches, tables, cloth simulations etc. I have no idea which missions used them since. But I can vouch for Springheel’s, Bikerdude’s, Grayman’s and Obsttorte’s missions. At least the ones before 2012. Haven’t played it since, I should do it soon. But from the ones I know for a fact, Grayman and Dragofer used them often in his missions. And the latter made a pass on my old stuff a couple of years ago to fix/update them. And did an awesome job at it.
It was a great team to work with, especially Springheel, he had a lot of patience with me having to learn the tools they used and spamming him with questions. :)