• timo_timboo@lemmy.world
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    10 months ago

    Hell yeah man, 4:3 CRT monitors are superior in almost every way. I have a monitor that does up to 1920x1440p@75hz, but the best ones do up to 2048x1536@80hz. Crazy.

    • Blue_Morpho@lemmy.world
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      10 months ago

      I grew up with crts. Crts had misconvergence, blooming, pincushion, lack of contrast and flicker like a fluorescent light even at higher refresh rates.

      I’m fine with bad latency compared to all the problems of CRT’s.

      • timo_timboo@lemmy.world
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        10 months ago

        Depends. If you have a quality CRT monitor, the only problem is blooming. Misconvergence and geometry in general is really only a problem with low end models or large tubes. At higher refresh rates, there’s absolutely no flicker either.

        Where did you get that with the contrast from? They look way better than any LCD, though OLED can come close or even surpass them.

        Except when talking about motion clarity of course, which is something that somehow still can’t be beaten by modern technologies. Every display that isn’t a CRT just looks so blurry during motion. It makes a world of difference for games.

        Since I got a nice CRT monitor, I hate playing on LCDs. Kinda regret getting that thing now.

        • Blue_Morpho@lemmy.world
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          10 months ago

          Misconvergence and geometry in general is really only a problem with low end models or large tubes.

          From the 1980’s to 1990’s I had a 13" Seiko Trinitron, then a Mag 15", then ViewSonic 17". None were low end. All had misconvergence and geometry problems at their highest resolution.

          If you only game on it you’ll never notice. But I coded and played with CAD for fun. There was no adjustment, even with opening up and adjusting the tube chokes (which I did) that could get every corner perfectly converged and have absolutely perfect straight lines on all sides simultaneously.

            • Blue_Morpho@lemmy.world
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              10 months ago

              You can simulate misconverged pixels with filters but I don’t see how the reverse is possible in software. Could you link to the software?