Title. I like games that require a lot of work to get into. Here are some of my favorites:

  • Eve Online
  • Dwarf Fortress
  • Satisfactory
  • Biberkopf@feddit.de
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    1 year ago

    Bitburner

    In it you write JavaScript to hack things to be able to write more JavaScript to hack more things. It’s very fun. Especially if you don’t know how to write any JavaScript.

  • Fabriek@beehaw.org
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    1 year ago

    NetHack! Been playing for 10+ years and haven’t come close to finishing it yet. Fantastic game but a lot of work to get into.

    And of course Go, but that’s on a completely different level.

  • Sewot@feddit.de
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    1 year ago

    Dwarf Fortress of course. Other good mentions are Factorio and Rimworld, if you understand them and are done with it, install a couple hundred mods and have a whole different game!

    • blindgambit@lemmy.ml
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      1 year ago

      I won’t lie the new steam release of Dwarf Fortress has helped alot but there’s still so much that’s possible and tiny little things that affect other things.

  • mozoa@beehaw.org
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    1 year ago

    Factorio for sure. It just so satisfying to build a well oiled factory.

    Can also recommend Dyson Sphere Program, little less polish than Factorio imho but it’s basically building production facilities spanning a universe.

    • dillydogg@lemmy.one
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      1 year ago

      It’s amazing how much is possible in Factorio. I don’t think any other game has given me half as many “aha!” moments from coming up with (what I think to be) a clever solution for a problem.

      I approached it as a puzzle game and think that served me well. I have on the order of 200 hours and I’ve yet to try building a proper megabase.

  • Daedalus@beehaw.org
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    • X series - most complicated spacesims in existence (nothing realistic though)
    • Stellaris
    • Imperium Galactica 1 - a super-complicated 4x space DOS game - think Stellaris + SimCity + Command & Conquer
    • An obscure unpopular old game - Battle Isle: the Andosia War - or as one reviewer roughly said: “they must have had a board where everyone who came up with an idea got a golden piggie - it would work as 3 games: Battle Isle, Economy Isle, and Energypipe Isle, but this is just too much”. Basically a turn-based but real-time strategy game (unit movement is turn-based, you can end your turn at any time but… resource extraction is real-time and if you run out of energy and water simultaneously you can’t cool your power plant and you can’t power your pumps). Also maintaining a supply-line behind your advancing army.
    • Deebster@beehaw.org
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      1 year ago

      There’s some book about orbital dynamics that hit the Amazon bestseller list because of Kerbal players.

      I know that people to get into it seem to like the realism mods that make it even more complicated and less forgiving.

    • gingerrich@beehaw.org
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      1 year ago

      I watched some one being tutored on it and it completely lost me. The real science in that game is waaaay beyond me. Kudos to the people that get it and enjoy it though.

  • Barbarian@lemmy.ml
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    1 year ago

    I’m a massive fan of Paradox Interactive, and play almost all their stuff. Crusader Kings 3, Victoria 3, Hearts of Iron 4 and Stellaris (in that order).

  • sickday@kbin.social
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    1 year ago

    These games are my goto for a “complex but still fun” mood:

    • X series (X3 and X4)
    • Endless Space 2, Endless Legend
    • Crusader Kings 2
    • Stellaris
  • Phantom_Engineer@lemmy.ml
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    1 year ago

    Victoria 2. Haven’t gotten around to trying the sequel yet, but will eventually. Been playing a bunch of Dwarf Fortress as of late too.

    • Jediotty@beehaw.org
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      1 year ago

      I played like only one real game, as Spain, and I just repeatedly took took bites out of Portugal, until my ally France turned on me. Lost some ground but was able to stop them. I should play it again.

  • Magusbear@lemmy.ml
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    1 year ago

    Europa Universalis 4, Crusader Kings and XCOM in harder difficulties in iron man mode. I love brooding over difficult decisions and devising strategies in turn-based (and similar) games.