Bonus points if they are super retro ideas of the future internet like in front mission 3.

  • Brody Brooks@lemmy.world
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    2 years ago

    Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.

    Best feature in that whole game.

    • iusearchbtw@beehaw.org
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      2 years ago

      I haven’t played Doom 3, but it sounds very similar to what Prey 2017 has - all the computers in the game have (in-universe) touch input, so you can use them just by pressing the interact key while looking at a display. You can even fire rubber-tipped foam darts at screens to trigger a click in the spot where the dart hit!

        • LoamImprovement@beehaw.org
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          2 years ago

          Indeed. It’s arguably the best, and in some cases the only way to get behind security booths and the like when you’re doing a no-neuromods run, because you don’t have access to mimic or hacking.

          The dart also makes a fun ‘squeak’ noise when it hits something, great for occupying enemies.

    • dtlnx@beehaw.org
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      2 years ago

      This was the example I immediately thought of when I saw this post. Blew me away when I first saw it.

    • Bad Sector@lemmy.world
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      2 years ago

      I think it has to do with the feature not working as seamlessly with controllers - or at least developers believing so anyway. The original Xbox port of Doom 3 had the camera zoom in to a panel where you were near it and IIRC the BFG edition has the controller slow down a bit in some panels.

      There are a couple of FPS games that had similar in-game UIs, though they aren’t as big profile as Doom 3. I bought Exodus from the Earth some time recently and the game has a lot of in-game UIs that use a similar seamless control.