Recap from our developer meeting this morning:

I) The core manual:

  • We’re going to try to cut down the editors note to one page
  • We’re all going to go through and copy edit each section for final release. When you’re satisfied, Comment that you’re signing off on the section.
  • Once everyone’s signed off on each section, we’ll make separate documents for the major sections. That means a PDF of a quickstart; rule book; world guide; and player/GM resources, plus character sheets
  • Then post it on Itch.io and DriveThurRPG!

II) Campaign book:

  • Set it aside until the manual is done, then basically do the same thing for it. Try to finish by mid April.

III) Promotion

  • Until the manual and campaign release, keep doing what we’re doing: talk about it on social media and such.
  • After the game releases, directly contact a large list of writers, podcasters, game critics, etc. and make sure we’ve told anyone who is interested.
  • Target timeframe: April and May

IV) After that

  • We’ll see. I’d like to get a bit of distance. Take a break and see what I feel like doing.
  • Future steps are obvious: more playable adventures and the space expansion.
  • If anyone else wants to be lead dev, I’ll eagerly support a change in dev group leadership.

Share your thoughts!