- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
I’m going to guess they’re skipping redirects - that’s what the issue was for me.