So after one of my recent comments about if Linux is ready for gaming, I decided to pick-up a new Intel based wifi adapter (old one was broadcom and the drivers on fedora sucked and would drop connection every few minutes).
So far everything is great! Performance wise I can usually run every game about one tier higher graphically (med -> high) with the same or better performance than on Windows. This is on an rx 5700 and an ultrawide.
Bazzite is running great as always. Still getting used to the immutability of the system as I usually use Arch btw, but there are obviously workarounds to that.
Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance. Now I’m 100% Linux for my gaming between my Steamdeck and PC.
I’m not excusing it, but it makes sense technically because we can’t directly execute the D3D shaders, and converting it just-in-time could cause initial stuttering. It’s a kind of vendor lock-in in my view, and some translation step is needed. Steam even goes a step further and tries to ship you pre-compiled shaders, but it’s not perfect and especially games that update often can end up generating the shaders locally on a regular basis.
I’ve definitely noticed this, but it hasn’t stopped me from enjoying my games so far.