Patch dispatch from High Command For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours Overview For this patch, we have made improvements and changes to the following areas: Balance changes to weapons, stratagems, and enemies Change to the Spread Democracy mission Balancing General Armors with armor rating above 100 now also reduce damage on headshots. Victory poses will now only play for the extracted.
Yep, that’s a huge nerf. I think that’s 8 seconds to charge now, which is an eternity in combat.
Update, I misinterpreted the notes. Tested in-game and confirmed that the charge-UP time is unchanged, that’s still 3 seconds to spin up and fire. The change is to the cool-DOWN, which I believe is now 15 seconds instead of the original 10 seconds. I tested on a normal temperate planet, so I don’t know how much hot and cold planets affect this if any.
I’d call this a slight nerf, but a pretty fair one considering the Quasar effectively has infinite ammo.
Yep, that’s a huge nerf. I think that’s 8 seconds to charge now, which is an eternity in combat.Update, I misinterpreted the notes. Tested in-game and confirmed that the charge-UP time is unchanged, that’s still 3 seconds to spin up and fire. The change is to the cool-DOWN, which I believe is now 15 seconds instead of the original 10 seconds. I tested on a normal temperate planet, so I don’t know how much hot and cold planets affect this if any.
I’d call this a slight nerf, but a pretty fair one considering the Quasar effectively has infinite ammo.
REcharge, not charge up. Haven’t confirmed in-game, but I am FAIRLY sure you misunderstood that one. Keep Diving!
Ohhhh, OK, that makes a ton more sense. I’ll test and update my original comment.
No more dropping ships like they are out of style.
Ahh, it’s not so bad, you can still drop a ship once every 18 seconds.
Good enough then, I’ll have to try it out.