ylai@lemmy.ml to Cyberpunk 2077@lemmy.worldEnglish · 6 months agoCyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steamwww.eurogamer.netexternal-linkmessage-square27fedilinkarrow-up1197arrow-down17cross-posted to: games@lemmy.world
arrow-up1190arrow-down1external-linkCyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steamwww.eurogamer.netylai@lemmy.ml to Cyberpunk 2077@lemmy.worldEnglish · 6 months agomessage-square27fedilinkcross-posted to: games@lemmy.world
minus-squarecoffinwood@discuss.tchncs.delinkfedilinkarrow-up9arrow-down1·6 months agoDevelopers fixing a game is not a problem, it’s desirable, even expected. Making the game playable (like it was advertised) is not called fixing. That’s developing the game. CP wasn’t an Early Access title, they wanted full price for three quarters of a game.
minus-squareEcho Dot@feddit.uklinkfedilinkarrow-up2·6 months ago they wanted full price for three quarters of a game. And what they delivered crashed a lot, had game breaking bugs, and brain dead AI despite the fact it could teleport, still wasn’t really effective. Even in a beta state you still expect the law’s physics to apply, and not prevent accessing the rest of the content.
Developers fixing a game is not a problem, it’s desirable, even expected.
Making the game playable (like it was advertised) is not called fixing. That’s developing the game.
CP wasn’t an Early Access title, they wanted full price for three quarters of a game.
And what they delivered crashed a lot, had game breaking bugs, and brain dead AI despite the fact it could teleport, still wasn’t really effective.
Even in a beta state you still expect the law’s physics to apply, and not prevent accessing the rest of the content.