- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
When PlayStation VR2 launched last year, we were thrilled to introduce PS5 players to a new generation of VR games with innovative gameplay and immersive sensory features. Inspired by our passion to bring gamers even more content options, we’ve been working to enable access to additional games on PC, complementing the diverse PS VR2 games lineup available on PS5. Today, we’re happy to share that we’ll be rolling out this support on August 7.
Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder.
To start, players will need to purchase a PlayStation VR2 PC adapter, which will be available for an estimated retail price of $59.99 / €59.99 / £49.99 at select retailers and direct.playstation.com where available.
PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.
Adaptive triggers is not surprising I guess, but even the haptic feedback? Eye tracked foveated rendering as well, imo all this combined with the price tag for the adapter makes this not a good option. Only if you already have one and always wanted to try PC VR. And even then I’m not sure if it’s worth the adapter price.
Super disappointing. I mean, not even the HDR? I had hoped they were seriously trying to make a great PC VR experience to drive sales of the headset beyond PS5 players, but this is nothing more than them throwing a bone to existing PS VR2 owners.
Sounds more like a software issue. At least eye-tracking seems likely to come to SteamVR in the nearish future as the next Valve headset will likely have it as well.
OpenXR already supports eye tracking, so SteamVR doesn’t need to do anything to support it for Sony to have made it work. For example, the Quest Pro has eye tracking and can even do eye tracking based foveated rendering when connected to a PC. Leaving it out was 100% an intentional choice on Sony’s part.
There’s no technical reason the PS VR2 can’t send eye tracking data for developers to make use of
Shame about HDR and eye tracking. This would have been a very compelling proposition with these features. I’ll stick with the Index until the next thing comes along then.
Lemme know when that next thing is. I love the index but if I have to rma one more controller I’m gonna shit myself. Currently on controllers 4 and 5, and cable #3 should be arriving soon.
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Sorry to hear that. The only stuff that broke for me was the elastic band on the strap on one of my controllers. It was easily replaced with an iFixit-bought spare (Valve customer support declined to send me replacement).
Hopefully the next thing is the “Deckard” we’ve been hearing those rumors about.
I wonder if it’s a steam thing? The Dual Sense works on steam, but no haptics or adaptive triggers, but playing Uplay games does.
This is brilliant news.
I’ve been sim racing on a HTC Vive since it released. I live in a country where the Index isn’t available without importing the thing for a ridiculous price.
From what I’ve seen, this is a massive upgrade. Keen.
Yeah I hear pretty good things about VR2 just that (until now) it was gated to PS5.
I wonder if this requires special Windows drivers, or just uses OpenXR. Might work on Linux as well if it uses OpenXR.
Sounds like it requires a Windows specific app unfortunately. Sony did add open Linux drivers for their gamepad so I guess there’s a slim chance it might happen for the adapter too but I kinda doubt it, since VR is such a niche subject. And it seems like half of the important features don’t even work on PC, including the eye tracking, which makes the price hard to justify either way.
Well, there is always hope that Monado will add support independently.
There’s a Monado driver in the works already.
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https://gitlab.freedesktop.org/thaytan/monado/-/tree/dev-psvr2
Still very much WIP.
I’m not sure I’d want to potentially risk wasting hundreds of bucks on something that requires heavy tinkering, stops working or even generally fails to work from the beginning. I’m poor so those things are major investments that I have to save up to for quite some time, so I’d want to know that they’ll work beforehand.
Half-Life Alyx and Fallout 4 VR are mentioned which are OpenVR games, so I guess it’s gonna be like with Rift S or Reverb G2, where SteamVR goes into another compositor, which then sends image to the headset
This does make me more likely to by a PlayStation VR headset. I still won’t, but one of the barriers is down, so that’s good.
You don’t even get the same experience so I’d say one barrier only half down.
Like with Sony controllers in the old days - I hope some good people reverse-engineere a better driver.
Will vr2 owners be required to log into the PSN for each game?