I don’t mind games as live service but I feel Gacha as a mechanic has been ruined beyond repair.
At first the concept of almost infinite progression appears attractive but everything is ruined by greed eventually. You start hitting walls and all of the illusions disappear. For example, I played Genshin Impact and would limit my spending to 10-20$/mo which is very reasonable for a live service game IMO but at some point all of the enemies start to become super spongey to the point where the games was simply not fun anymore.
Now Gacha means that you can only have fun if you’re literally spending hundreds of dollars or participate in this meta hunt and neither is fun or sustainable.
I do feel like Star Rail is handling gacha well though. I have all of the characters I want in my 10-20$ budget but that’s an exception to the rule if anything.
I swear unless you had extremely specific characters genshin got infuriating to play after a while because of how spongey the enemies were. Maybe it’s more decent now though
I don’t mind games as live service but I feel Gacha as a mechanic has been ruined beyond repair.
At first the concept of almost infinite progression appears attractive but everything is ruined by greed eventually. You start hitting walls and all of the illusions disappear. For example, I played Genshin Impact and would limit my spending to 10-20$/mo which is very reasonable for a live service game IMO but at some point all of the enemies start to become super spongey to the point where the games was simply not fun anymore.
Now Gacha means that you can only have fun if you’re literally spending hundreds of dollars or participate in this meta hunt and neither is fun or sustainable.
I do feel like Star Rail is handling gacha well though. I have all of the characters I want in my 10-20$ budget but that’s an exception to the rule if anything.
I swear unless you had extremely specific characters genshin got infuriating to play after a while because of how spongey the enemies were. Maybe it’s more decent now though