As opposed to mass polymorph or true polymorph which both explicitly say that you choose.
I’m always kind of amazed that DND is such a big budget game that has so many weird problems.
Don’t need to hire proofreaders when people buy the books and post their own interpretations anyway!
If not for that we wouldn’t have story-driven adventures anyway. The game was initially focused on dungeon crawling.
Mechanically it still is
5e is in this weird space where, on the one hand, it’s loose and flexible, but on the other, it’s designed around balanced encounters and precise readings of kind of a lot of rules.
I found it an exhausting balancing act as a DM.
That’s pretty funny. Once again a reason why D&D was not made to be played RAW.
I always feel like even True Polymorph should require some sort of check or a pseudo-spellbook of studied creatures so that the user can only turn into creatures it knows well enough. Turning into anything the player can pull a stat block for is not only overpowered, it’s downright immersion breaking.
Well, true polymorph and mass polymorph at least aren’t overpowered for their levels. Comparatively polymorph as commonly interpreted to be a “caster decides” effect, is routinely considered the best 4th level spell overall. It has better single-target save-or-suck disabling ability than banishment, it rival arcane eye in terms of scouting utility, and as emergency temporary healing or a combat buff it outperforms the 6th level Tenser’s transformation.
The only other 4th level spell that even comes close is the “caster decides” interpretation of conjure woodland beings, mostly because you get eight polymorphs for the price of one.
True but you should be able to choose a little. When things like woodland creature are so random( and I guess know polymorph) its hard to form tactics around become rather useless. If you have a mean DM it can be a hazard like turning into something useless and not contributing to combat or summoning something that ether dies immediately or just clogs the initiative not helping.
If you have a mean DM, get a new DM. D&D isn’t an adversarial game where a DM plays to win or turn every player plan on their head like an evil genie. Even if they get to decide what kind of creature the players get, they should pick whatever would be the most fun to introduce to the scene, not whatever would be the worst for the players. If they can come up with something that isn’t the most obvious good pick and surprises the players while being useful in their own way, it’s a good pick. Not to mention, usually forcing the players to improvise parts of their strategy on the fly leads to more fun play than just letting them steamroll an encounter using a predetermined, infallible plan.