After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
It was put out by EA, and this flop very likely solidifies their logic that “Singleplayer games don’t sell” - although I’m sure most people around here would confidently say it failed for other reasons.