What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?
Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?
That game blew my mind when I played it back in the day. Despite all the clunky mechanics it achieved a sense of place I don’t get from most modern games. I’m surprised they haven’t revisited or revived it in some way.
I mean, Bungie’s remaking Marathon! Anything is possible in this crazed timeline
Oh, it was going for something alright. None of the pieces of it actually work or hold up at all, because that’s David Cage for you, but I was all-in on the experience, from the open world to the janky fighting game combat to the bizarre David Bowie musical interludes.
I still have my original PC copy, even.
Does slapping the Marathon brand on an extraction shooter count as a remake?
You’re right, it doesn’t really. But I bet if they revisited omikron it would be the same story, a different genre of game with many familiar trappings.
Kinda like how the newer Doom games purport to be more like the originals while simultaneously getting less like them. Although I absolutely love Doom Eternal, let me be clear.
The space is so saturated it feels like it’s only a matter of time before every game I’ve ever played is remastered, remade, revisited, or given a extremely late sequel
Absolutely, the Brand Mines are deep, and no IP will be left unexploited.