this seems a well-argued article to me the ‘General directionless development’ seems the most concerning point, I don’t think the ‘let’s go with what the community ask\want’ model is gonna work in the end.

what do you think?

  • anteaters@feddit.de
    link
    fedilink
    arrow-up
    40
    ·
    edit-2
    1 year ago

    Over the past week, I’ve looked hard at Godot as a potential alternative to Unity in the wake of the disastrous Unity pricing model change.

    As a professional engineer (or a former one), I cannot give my professional opinion of this engine after such little time with it, even with source code access. I admit I have not run a single profiler, I have not exported a single build. I have skimmed less than 10% of the source code. I have played around in GDExtensions, but not in anger. I have not tried C# at all.

    1. Poor Performance

    This is, again, a huge topic, and I don’t want to make hard claims without hard data. To be absolutely crystal clear, I have not profiled Godot nor worked on a complete enough and representative project in Godot to observe performance issues firsthand.

    Apparently everyone and his dog needs to write about Godot right now after taking a passing look at it because it is hot shit at the moment?

    • insomniac_lemon@kbin.social
      link
      fedilink
      arrow-up
      15
      ·
      1 year ago

      It’s free real estate.

      (It’s a game engine, FREE. / It’s a free game engine for you, Jim. Well you gotta bring code and assets, but the engine is free. / It’s a 2D and 3D engine, it’s got Vulkan in the backend)

    • D.J@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      1 year ago

      Poor Performance

      Godot actually runs on my shitty laptop, what are these people using, literal potatoes?