It’s crazy how successful they’ve been off just making and selling a good indie game. They’re still doing free updates AND they can afford a $200k donation?
They came out around peak indie craze, 14 or so years ago. I believe they were just behind Minecraft in terms of success. Total lifetime sales for their game have it outselling Skyrim.
It’s time to dust off Terraria and go on a nice run again.
Edit: I will, of course, be first in line to buy any new games they release. They donated $100k to a FOSS project I use and love, thus to me as well indirectly, I can give some of my disposable income back to then.
Out of curiosity can you define “no boring intrusive story”? Because personally I’m big on storylines, so if they nail that part then that takes the game to a whole other level
I tried playing Terraria but gave up after an hour or so, precisely because I expected at least some kind of story and there wasn’t. It was also very awkward to control with a mouse and keyboard, I think it’s really supposed to be played with a controller. I might try it again now that I’ve got one, and less expectations
In some games storyline matters, in others… not so much. Games with a storyline trend to be less replayable in my experience. One exception I can think of is This War of Mine, that game is really depressing.
Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can’t forget about their amazing mod support.
It’s crazy how successful they’ve been off just making and selling a good indie game. They’re still doing free updates AND they can afford a $200k donation?
They came out around peak indie craze, 14 or so years ago. I believe they were just behind Minecraft in terms of success. Total lifetime sales for their game have it outselling Skyrim.
It’s time to dust off Terraria and go on a nice run again.
Edit: I will, of course, be first in line to buy any new games they release. They donated $100k to a FOSS project I use and love, thus to me as well indirectly, I can give some of my disposable income back to then.
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Out of curiosity can you define “no boring intrusive story”? Because personally I’m big on storylines, so if they nail that part then that takes the game to a whole other level
Yeah, no story period. Which is good for some people, not so much for others
I tried playing Terraria but gave up after an hour or so, precisely because I expected at least some kind of story and there wasn’t. It was also very awkward to control with a mouse and keyboard, I think it’s really supposed to be played with a controller. I might try it again now that I’ve got one, and less expectations
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In some games storyline matters, in others… not so much. Games with a storyline trend to be less replayable in my experience. One exception I can think of is This War of Mine, that game is really depressing.
You know they’re legit when my nephew just built a PC and is excited to finally play terraria.
Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can’t forget about their amazing mod support.
And redigit is just, like, the man.