Forums have existed on the internet forever and and have already dealt with this thousands of times previously
The main difference is that forums aren’t federated. On Lemmy you not only need to keep in check internal users, but also external instances, and as everyone can host one, federation ads extra complexity
if an admin of an instance marks a post as potentially illegal, it gets replicated to other instances automatically and gets in queu for deletion.
This opens at some terrible abuse, just open a malevolent instant and start flagging all the content you don’t like as illegal
At the same time I hate to see the promised federated network revert to what commercial platforms have become, karma and account age requirement, phone and identity verification , forced 2fa and what not.
While I share this very same feeling, I also recognize there are reasons why commercial platforms have done what they’ve done, I don’t think they’re inherently evil, they just had to face the very same problems we have
Italy finally got Corsica back?
The only objection I have with that is redundancy is useless because if the main server who “host” the community goes down then all the other copies will die too as content can’t be added anymore.
There’s no mechanic for orphan communities
Because it’s bad only if someone I don’t like does it
This is practically impossible because piracy is easy and convenient.
Ads emerged right because they are a simpler way of monetization
I know I’ll feel stupid for it but…
Is removed really removed ?
While on a side I agree with you, on the other I see everytime people complaining about subscription fatigue and they never, ever would pay a recurring amount for a game.
So I don’t really have a solution for this lol
I’m sorry but I find this deeply comic and I can’t stop giggle
At the same time, clickbait has always existed. There’s a reason trash emerged from tv to become his own subgenre
Yes And the only reason we had sync for Lemmy so rapidly is that he worked full time on sync for reddit too but he found himself without a stable income from night to day when the API stuff happened.
There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.
You’re absolutely right, but that’s true from “your perspective”. For you the fame might last 50 hours and that’s all, but the developers still need to work on big patches, content and fixes even years after release.
If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust
And this introduces another topic I think. Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?
At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error
but authors and filmmakers still make TONS of money.
This is an affirmation many writers would find offensive lol
The editorial sector is in deep crisis, it’s really hard to live off as a writer unless you’re ridiculously famous.
Same thing for the filmmaking industry, look at protest of screenwriters and actors, and to companies terrible financial sheets, and to movie theaters basically bankrupting as maybe their time is over. Also we both agree there’s been a shift from movies to tv series and one of the reason is that you “buy the product piece by piece”?
Ps: funnily enough, period publication of chapters were a thing until not long ago, and still are in somewhere (for example manga in Japan)
The big difference with physical goods is that it’s much harder to steal a McDonald’s burger that it is to crack a single player, offline game. Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.
On the other hand games are prone to piracy, expecially on pc, you pay once but can play anytime while patched and updates require prolonged work after you purchase.
It isn’t strange that developers look at dlc, microtransanction or game as a service with subscription, because they allow a stable flow of income that can support development, and it’s harder to avoid paying when the game is always online and stuff like that.
You pay for internet connection, not internet content.
Services don’t get a penny out of what you pay your ISP
You’re absolutely right, but this is a different case I think: It’s freerider problem, people WANT to use internet services, want to use social and so on, the problem is, if possible, they don’t want to pay for it. In the scenario where we make ads completely illegal, companies will look for other ways to monetize the service, because a system which is not in break even on the long term is cursed to bankruptcy.
People want to watch Netflix, but without paying, that means that if everyone do like that, Netflix will find other ways of monetization. That’s why games became full of microtransanction and always online stuff, for example. That’s what made ads popular in the first place, don’t want to pay? No problem, here’s a free sites with ads. should socials be closed community where you can access only paying, like pay tv? Because even right now removing ads on Reddit or YouTube paying is possible.
Even Lemmy growth at a certain point will incur in this, because a platform can’t hold itself on 2 unpaid developers and free labor of volunteers who pay for server costs too.
Would we better off without these sites if we’re not willing to pay for them? Maybe yes. But what certain is that without financial stability a project can’t go far. The problem is both of the producer of the producer, sure, but also its users should wonder how much they want the platform, because it will evolve accordingly.
I use ChromeOS
What do you mean? He’s just a very polite fluffball