Oh yeah it is certainly a bit on the dry optimization side of things. I haven’t played it enough to be certain, but it definitely feels like there is some degree of snowballing going on depending on how your first few turns went.
Oh yeah it is certainly a bit on the dry optimization side of things. I haven’t played it enough to be certain, but it definitely feels like there is some degree of snowballing going on depending on how your first few turns went.
Thanks for pointing that out to me. I didn’t know they made another game using a similar mechanic. I will certainly check it out!
I quite like Nova Luna as a game that everyone can play, but that has a fierce optimization aspect, if you are into that.
I was pleasantly surprised by Lost Ruins of Arnak - I don’t think there is any other game that has this combination of worker placement and deck building. I was a bit worried how the very low number of turns would interact with the deck building elements (generally cycling through the deck very often is expected in that genre), but it works surprsingly well!
I have a Mini-PC sitting under my TV that is a frankenstein’d together media PC and home server running on Ubuntu.
I am running Nextcloud for easily accessing stuff from all devices, Bookstack for organizing and sharing notes, borgbackup for, well, backups. Currently experimenting with gitea just in case github loses its shit^^