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Cake day: June 25th, 2023

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  • I started with Ubuntu and slowly tried getting used to Gnome over the course of a few months (mainly using windows, every now and then hopping into Ubuntu when not gaming). I learned of KDE, tried it in Kubuntu, and it all instantly clicked for me. I switched over in about a week and haven’t had much reason to boot Windows since.

    It turned out that front-facing experience was incredibly important to me.



  • HolyDuckTurtle@kbin.socialtolinuxmemes@lemmy.worldI don't...
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    10 months ago

    VRR is fantastic for games, I really notice the difference and I use Wayland because of it.

    The downside to that is (from my understanding) Wayland forces some form of Vsync on everything, so if you don’t have a VRR monitor then games can become very stuttery and have noticeable input lag. There is an option to “force lowest latency” which supposedly allows screen tearing for things like games, though I didn’t test how well it worked myself.

    If people are interested in experimenting, then VRRTest is a great utility to see what VRR is doing and to test various settings.



  • I liked it in general, especially after the first seasn. However, I still get frustrated at how Michael-centric it is (it feels like every time a character has an opportunity to do something cool on their own, they always need help from Michael somehow) and tend to dislike the galaxy being at stake every damn time.

    Strange New Worlds delivers on that for me though, so it’s good to have different options!





  • It can be an indicator of post-launch performance. In this case, it performed well at launch but has now stablised like most games do. By my metrics, 30k a day is pretty good at a glance. You’d have to find more actual comparisons to make informed conclusions though, which you sort of find if you go through Forbes’ source which is a quote tweet of an article from GamingBolt ( just link the article lmao):

    Cyberpunk 2077 may have seen a major new update and a paid expansion, Phantom Liberty, but that was in September. It’s sitting at 23rd in the most-played games chart on Steam, with a 24-hour peak of 36,246. Starfield is currently in 43rd place behind games like Elden Ring, Valheim, Stardew Valley and Terraria.

    There are more paragraphs with the same vibe, with the obvious disclaimer that it’s on game pass too. But there’s a number of other things that would go into an actual performance analysis. e.g, are the “competing” games currently on sale? What other factors affect the current landscape of games played? What do each of these games’ numbers look like in the same time period following their launch?

    That’s the kind of data the publishers have access to and do actual analysis on. I think this reporting is just chasing a trend for engagement. 22 - 30k is not bad for a singleplayer game without mod support (yet) which people will pick up, play, and put down. I don’t see anything to indicate it’s “in trouble” (we’d probably have heard by now of internal planning changes at Bethesda if that were the case).



  • I’ve played a bit and explored the first major city. I love sci-fi games and am definitely starting to get a feel for the world and kinda like it. Not sure at this stage I’d call it “good” though, the gameplay is a bit clunky and the UX could do with a lot of improvements. Gunplay is pretty floaty and the default pistol iron sights are awful. My initial impression is: if you want a Fallout-style space RPG with good writing and characters, and have not yet played Obsidian’s Outer Worlds, then that would likely be a better choice.

    I also love flight games, but space combat seems very bland. It seems you’re mostly big and slow, so there’s not much manuevering going on that makes these games fun. Even a simple variation of Star Wars Squadrons boost>drift mechananic would make it much more engaging. You get an opportunity to see what a larger ship feels like and it still only has forward-facing weapons so it feels like you just try to out-DPS whatever is in front of you. If you try to use the environment, like giant asteroids, for cover or to split up enemies, said asteroids get blown up in seconds, a weird design decsion IMO. I’ve not messed with ship customisation yet. I did really like getting to a traffic zone and just hailing other ships to trade and chat though!

    There are things I’m liking about the writing. This is, so far, the only game I’ve played which lets you choose they/them pronouns as a third option for voiced dialogue, which is really neat and something I’ve wanted to see for a long time, as opposed to just male/female OR gender neutral everywhere. The first major city has some interesting places and a history walkthrough from the local faction’s perspective, which heavily hints at there being a lot of bias to unravel by visiting the others. I quite like the religeous centre books which discuss the idea of faith being core to human experience in a broader sense than just belief in gods and spirituality. I’m generally enjoying getting immersed into the world so far.

    The game’s opening is crazy fast-paced though, a thing happens and a guy gives you his ship within like, 10 minutes excluding character creation. I can’t help but wander if the writers are relying on you having read lore on their website or something, because at creation you get choices for which faction you were raised by, but ZERO context about any of them. Could also just be a thing for repeat RP playthroughs, but I don’t play games this large that way.

    Another thing I’ll add is graphically the game is pretty weird. It has some of the worst luminance balancing I’ve ever seen in a game. You’ll see what I mean if you fire a mining laser in the first cave, the laser is dark. They seem to heavily rely on screen colour filters that add a grey/brown tint to everything and crush the dynamic range, Their first big outdoors reveal with a musical flourish is a brown landscape with a grey-tinted sun from the filters lmao. It’s slightly improved on PC by tricking the game into using Windows Auto-HDR (which, amusingly, involves renaming the executable to farcry5.exe), but not by much. For a game that largely sells itself on exploring and finding beautiful vistas (I think at least, I avoided marketing and got the game with my new GPU) this is an alarmingly bizarre art direction choice to me.

    Otherwise, the game feels like it’s from 2016. It’s lacking a lot of basic options like FoV sliders (can be edited in a config file, but still). Space travel is a series of black screens presumably because they couldn’t get any kind of seamless loading to work. Besides equipping weapons from the ground, they don’t seem to use alt-actions for anything else like eating food in front of you or reading a book without taking it (the former requires going through menus). Shop inventories do not show how much of an item you already have, etc. After installing the lastest AMD drivers, it runs well on my Ryzen 3600x RX 7900XT, 32GB system on High (not Ultra) settings, but in a way that suggests performance is significantly worse on lower-end hardware (and I am aware consoles are locked to 30fps!). I have yet to see the game justify its intense performance requirements given that, again, it does not look next-gen to me nor does there seem to be much complexity behind the scenes that affects gameplay from the player’s perspective.

    Overall I like it, but I would NOT have gotten it if it wasn’t free with the GPU I got from my last one failing. I’m generally happy with playing an immersive space RPG so far, but would not recommend it over The Outer Worlds based on a more objective view of it so far.



  • Even though it was developed by a different team, they did capture the general charm IMO. The story and characters aren’t terrible, some of it I really loved. Like Inquisition and Anthem, it was primarily let down by a lot of management and studio culture issues which have been made very public.

    In my view, Dreadwolf is their opportunity to show if they’ve managed to overcome those callenges or has sucumbed to them forever. I am made hopeful by what appears to have been a well-scoped and managed project in the Mass Effect Legendary Edition.




  • Absolutely. Personal identity is a journey and you never know if you’re at your final destination.

    It’s so sad how it’s used as a tool by transphobes. Arguably worse, is that creates an environment where people are scared to acknowledge it in fear of being invalidated.

    The best thing we can do is continue to build positivity and support for people, wherever their journey takes them.



  • The article and social media response highlights a few problems. Chiefly, that high speed E-bikes are effectively moped-class vehicles that people are riding as if they are bicycles.

    And by that, I mean they can be ridden very dangerously. Such as on a pavement or other pedestrian zones where people do not reasonably expect a fast and quiet vehicle to be present.

    I’ve been learning how to ride a bicycle lately as an adult, and I have rapidly gotten the impression that education around bicycle laws is lacking. Because it is actually illegal to ride a bicycle on pavement that is not marked for such use. People either don’t know, are uncertain, or willingly use a pavement anyway for conveniance because nobody prosecutes for it. So many cyclists use pavement that for all my life I thought it was normal and allowed.

    Cyclists who take that behaviour into an E-bike and use it the same way, especially at high speed (modified or not), present a significant risk to everyone involved. I find the following statement perfectly reasonable:

    Sergeant Gareth Davies said: "While it’s not illegal to own an e-bike with an electrical assistance or power output exceeding 25 kph and 250W respectively, you can’t ride it on the public highway as a regular bike without registering and insuring it like a moped.

    The assertion that most of them siezed in the article appear to be from food delivery drivers is interesting because it speaks to a greater issue in that industry. That the results we’re seeing here could be driven by unreasonable work expectations and poor pay, encouraging these workers to use E-bikes as a cheap and hassle-free way to do their work. You can see that in how some respond to this issue with comments like:

    One person commented: “Targeting hardworking people just trying to get by, well done.”
    Another added: “This is so hard to look at. These people are trying to earn a living and get £3 per delivery and you do this? This is vile and disgusting!”

    I can agree with that sentiment, E-biking should not be targeted unreasonably. They are a good tool for when a regular bicycle does not fit your needs for whatever reason. Just so long as, like all vehicles, they are ridden safely and responsibly.


  • I’ve been learning to ride a bicycle for the my new work commute and have been brushing up on the laws and highway code. I was kind of shocked to learn riding on pavements is indeed illegal unless a sign specifies, since you see people do it all the time with no consequences.

    I agree that E-assist bikes that don’t exceed normal cycle speeds should likely be left alone (general education on cycling needs improvement but that’s another matter) and the modified / faster ones absolutely need more scrutiny and possibly a motorcycle license or equivilent.

    EDIT: Classic didn’t read the article moment:

    Police say it is illegal to ride the bikes without a licence, insurance and vehicle tax and that they are classed as motorcycles.

    Sergeant Gareth Davies said: "While it’s not illegal to own an e-bike with an electrical assistance or power output exceeding 25 kph and 250W respectively, you can’t ride it on the public highway as a regular bike without registering and insuring it like a moped.
    "This includes both off-road and road rights, such as byways and bridleways. You can only ride unregistered and uninsured electric bikes on private land with the landowner’s permission.