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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Dead by Daylight does the opt-in beta thing. Progress doesn’t transfer from one to the other, but unlocks are handled by just unlocking everything. The bonus of this, as opposed to in-house only, is that players can see what’s coming and give at least some chance for feedback before release. The downside is that there’s only one iteration, beta, then release, and sometimes things that worked in the beta are broken in release. I’m not saying that this should replace an in-house sandbox, but as an addition it helps devs get thousands of eyes on it and lets the community voice issues before they become semi-permanent.







  • Within the last couple weeks we had an MO to hold five bug planets. Between the bug-only players and the MO-only players, we were doing excellently. It was also one of the first MOs where supply lines were visible in-game, so players knew where to go, and how to cut off bugs from taking planets back with defense. Arrowhead thought we were doing too well, so the bugs randomly took back a planet that had all supply lines cut off, in order to put more pressure on the order. It’s not just a yo-yo, Arrowhead is also insistent that even if we do well, they’ll undermine the established rules to get the result they want.






  • Kovukono@pawb.socialtoScience Memes@mander.xyzparticles
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    4 months ago

    All of this is just going off checking Wikipedia, so it could be wrong. Gluons are a type of particle that can have nine different “color states” depending on the quarks and anti-quarks that comprise them (despite the name, it has nothing to do with literal color). These states are made up of red, green, and blue for quarks, and anti-red, anti-green, and anti-blue for anti-quarks. Depending on the combinations of quarks and anti-quarks, the color state of gluons listed something like “red-antigreen” as “rg”, with the “g” having a line over it to show it’s anti-green, not green. Since you can have a color matched with the anti-version of its color, like I said earlier, you get 9 potential color states.

    Then, of those 9 color states, you have combinations of two gluons of different types of states that combine. If you have a strong, stable version of this state, it’s called a color state singlet. Particles like protons have this state, and it allows them to interact with other particles that also have color singlets. However, gluons can’t interact at long range, that means they also can’t hold a color singlet.

    So, that leaves 8 potential color state couplets that can be formed. I have no idea why there’s only 8 valid arrangements of those 9 couplets that aren’t a stable singlet, but apparently you can only get 8.

    Also tagging @Owl@mander.xyz because I don’t think they’d get notified.

    Edit: Sorry for the reply after it got answered. There was nothing when I started and it just took a while to figure it out.


  • On the contrary of “go slower,” I suggest you actually move faster. Bots cause issues when dropships come in. Sometimes, even when you’re doing everything right, you can still get a flare set off, and if you’re trying to clear a base and a dropship comes in, it gets a hell of a lot harder. The longer the mission goes on, the stronger the bot patrols and reinforcements get, so the best option is to treat almost everything like a blitz mission.

    Most of what I’m gonna say, you probably already know given your loadout. The big difference between bot outposts and bug nests is that you don’t need an angle for a guaranteed airstrike to take out a factory. If you’re running the autocannon, you can take out factories if you’re in front of them from a hell of a distance. Just aim for the upper part of the vent from within about 45 degrees of dead-on, and the factory goes up. If a flare goes off, it’ll be dropped on the bot calling it in, and by the time they land, they won’t have any idea where you are if you run. If you can’t get line-of-sight on a vent, run up, call in an Eagle Airstrike, and run off again. For light and medium outposts, you can get in and out in no time.

    For just regular patrols though, if you have to engage, engage at a distance. I’d swap out the mortar sentry for an autocannon sentry, mostly because it brings more immediate results, with less of a chance of killing you if the bots get too close. If you shoot at them from a distance, they’re more likely to have less time to react, and not get a flare off, which again, is the worst outcome of engaging. Deal with it, and move on. Don’t get bogged down in engagement.

    Aside from that, the only real change I’d make is swapping out the orbital laser for the orbital rail cannon. You’re not limited to just 3 uses, and while your autocannon can deal with sneak attacks on big bots, sometimes you just need to delete something. If they’re close enough together, I’ve even seen it take out 2 hulks. You can get rid of a big threat every two and a half minutes, and not sacrifice speed. Only other difference between your loadout and mine is that I’m using the Liberator as my primary, but if you’re happy with the Adjudicator, keep it.

    For your team wanting to shoot everything, if they’re going to insist on drawing aggro, let them. Do objectives, be proactive. You get a lot more bots from an area filled with outposts than an area empty of them, and you’ll lessen the number they have to fight. Finish a spot, move onto the next, and do it fast.

    One minor thing, factory striders. These things were built to withstand tons of air strikes, and even eat orbital lasers and rail cannons. But if you take off the machine guns on its chin, and walk up to it and unload on its belly with the autocannon, they go down very fast. The biggest challenge will be getting your team to stop calling in airstrikes so you can do it.



  • I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.

    Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.