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Cake day: June 27th, 2023

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  • I mean anything is possible if one side is basically ignored. The UN Plan offered was just terrible.

    https://en.wikipedia.org/wiki/Annan_Plan

    The only reason it even got to where it got was because Turkey wanted to join the EU and Greece wanted to normalize relations with Turkey. But ultimately, Cyprus(greekcypriot state) is an independent and democratic state, so it decided against it(and Greece follows whatever Cyprus decides).

    If Turkey was a normal country, you could say that all the disadvantages of the plan wouldnt be relevant in the long term. But Turkey is a mini-Russia and as Russia has shown us, appeasing nations with imperial ambitions doesnt work in the long run.

    Imagine any european leader saying to their neighbours “We could come one night”. Or “our neighbours are scared because our missiles can reach their capital”. Both statements were said by Erdogan. Only in the last year, he has chilled, mostly because of the invasion in Ukraine. For once, the West did something good, instead of writing “stern letters” so Erdogan is afraid that the West might actually military support Greece in case of a turkish invasion.

    Also because Greece is getting f-35 jets and Turkey needs american engines for their homegrown ghetto “f-35” equivalent(so the US told him to shut up and be nice or else no engines for their “f-35” or upgraded f-16).



  • Modern gacha games are more exploitative and effective. But there is a reason why almost all conventional games have “rpg elements” nowadays. I am an old gamer and i remember when this happened.

    Game devs realized that if they have “number goes up” mechanics in their games, those games will be more popular and they will sell more. Thats how all games, including multiplayer competitive games, started adding temporary progression(session based, ie buying items between rounds in counterstrike) and then permanent progression(unlocking attachments and prestiging in call of duty).

    Quake and unreal didnt have any progression, yet they were very popular multiplayer games. Many people blamed the lack of “parallel progression” systems in starcraft 2, for its failure(sc2 eventually added more parallel progression). Mechabellum, an autobattler(the modern equivalent of an rts), has like 3 different numbers that go up, on top of unlocking unit abilities and skins.

    The mobile game market is very competitive and game development is extremely fast and iterative. So they leapfrogged ahead of conventional gaming when it comes to all kinds of user metric manipulation(addictiveness, engagement, etc). Dont hate the player, hate the game.

    Funnily enough, the most popular mobile games atm are by Hoyoverse and they arent even that exploitative. They are AAA games, with decent story, graphics, gameplay and the gacha is just there for the more vulnerable/rich people. IMO playing them as f2p is not only viable but actually more enjoyable(ie challenging instead of rolfstomping everything).

    If only there were more conventional games as a service that could pump the amount and quality of content that Hoyoverse creates for their games. But Hoyoverse is a private company, probably funded by the chinese government, so they can afford to reinvest all those billions back into the game development, unlike other games. And it shows.

    So ultimately, gacha is kinda like real life gambling. I am kinda ok with it, as long as it isnt promoted and its profits go to a good place(funding education or creating decent games).


  • World of Warcraft and Diablo are gacha. Every time you play, you are “pulling” and hoping for a good drop(item). What modern gacha games did, is take that gameplay/psychological feature and directly monetize it(instead of indirectly monetizing it through a subscription/1 time payment).

    But both are gambling. I am ok with having age restrictions but we need to be honest with ourselves. And what is “fun” is whatever makes neurons activate. Gambling(ie rpg elements) has always been a core mechanic for many games.



  • It is down for the over the Mediterranean Sea routes and up for the from Turkey into Greece routes. And through the Canary Islands.

    How long the downward trend will hold remains to be seen, however. Smugglers are always quick to adapt and find new routes around border controls. In the Eastern Mediterranean, the second-most-used route, smuggling networks are now using speedboats in increasingly aggressive ways to avoid controls and targeting islands farther away from the Turkish coast in the central Aegean, according to Greek authorities.

    The number of migrants arriving in Greece by sea and overland during the first eight months of the year rose by 57%, U.N. data shows.



  • NIB@lemmy.worldtoGames@lemmy.worldWhy Do People Still Play Destiny 2?
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    2 months ago

    What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?

    There is no alternative. The First Descendant is p2w. Once Human has different structure and resets your progress every season. Warframe is pretty different and similar to First Descendant. Overwatch basically cancelled its pve. Darktide is clunky.

    And none of these games have the polish and shooting satisfaction that Destiny has. If people want a pve game, with long term progression that has enjoyable shooting, Destiny is all there is. What keeps them playing? Copium.

    Slowly but steadily Destiny will die. And thats when Marathon will come out. But Marathon is very different, so i am not even so sure that most Destiny players will migrate to that.

    I am not even playing Destiny. Destiny is the game that i want to love so much but always shits on me, so i gave up. It seems to me that the easiest thing in the world, is to keep Destiny going and address its minor issues. But somehow Bungie doesnt think so.