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Cake day: June 30th, 2023

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  • Snazz@lemmy.worldtoGames@lemmy.worldKotaku being Kotaku
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    12 days ago

    I’m sure it’s going to be “we got isekai’d into a Minecraft world and now we need to defeat [antagonist] before they ruin everything!”

    It’s such a shame because I feel like theres a lot of potential. There are so many faces of Minecraft and ways to play the game (even within the relatively narrow area of vanilla survival multiplayer). Perhaps a better plot would revolve around the friction between these different playstyles.




  • I feel like faith provides a disproportionate of comfort compared to guidance. People take the parts of religion they agree with, and discard the rest. I actually think this is good practice, but it becomes an issue when they use the affirmation of the broader religion to justify their actions.

    A moral compass is something you have to find for yourself, and acknowledge that it is not backed up or justified by any other entity than yourself.

    For me, I’ve found a good starting point is the TST tenets. Compared to the 10 commandments, they are much more broad. I can use them as a lens to analyze a variety of different situations and organize my thoughts and feelings.

    But that doesn’t mean that I use TST to justify my actions, the tenets are my tools of introspection. Heck, the 7th tenet even acknowledges that the tenets are only guiding principles and seems to encourage finding your own morals.


  • Using two or more adjectives doesn’t imply conflation.

    The sentence “You can have a regular apple or a big green apple” doesn’t imply that green apples are big, or that big apples are green. It also doesn’t imply that big green apples are irregular outside of this local phrasing context.

    It just implies that the set of ‘regular apples’ being referenced does not include the instance of ‘a big green apple’

    I can see where the confusion is coming from, this is tricky to explain clearly.







  • Unity actually gives any class with the name GameManager a special gear icon. You cant just forgo the cool gear icon!

    (Its not too terrible from an organizational standpoint because most of the scripts are attached to game objects. MonoBehavior is a component of GameObject. For instance, you’d never have player movement in the GameManager class, you would put it in the component class attached to the player character GameObject.)