Account for the purpose of accessing the Lovecraft community !lovecraft@ka.tet42.org
main account here
I’m looking for community engagement without the homogenised superculture. I’d like to be able to discuss books on a small book community without someone jumping in with “I also choose this guy’s dead wife” or “not my proudest fap” because it’s a low effort way of garnering meta-points. I also like the lack of an account-based point system.
So far Lemmy is delivering and so I’m engaging here a lot more actively than I ever did on Reddit.
I found this as well. The audiobooks in particular have a soporific effect on me. Love Roy Dotrice as a narrator but the content is extremely dry, and that is coming from someone who rereads the Silmariliion regularly.
The site defaults to sorting by active posts. There are options for hot, new, and top over the past day. I tend to sort by new.
At the university I run Halloween sessions for new players, and by far the best scenario I’ve run is the first one: House of the Midnight Violet. It’s a 3 hour scenario for a party of 4th level. I’ve run it twice for a party of 3rd level with no adjustments. It’s plays very well as is, though I’d personally suggest running the groups of dolls and cats as swarm creatures rather than individual creatures, for the sake of your own sanity.
Managed to play Arkham Horror twice in one week, though missed playing War of the Ring with my partner.
Wednesday was an 11 hour Arkham Horror marathon due to 2 friends moving away. Four of us took the day off. We attempted the two-party Dream Eaters campaign with two groups of 3. The awake team blitzed through their scenarios while the dreamers struggled through theirs (having already played the other way, the dream scenarios are more complex). This resulted in the awake team waiting 30 mins - 1 hour per scenario for the dreamers to finish. We finished at the end of scenario 3 as we were so exhausted.
Saturday was my Path to Carcosa group, which proved to be a lot more fun, probably because we weren’t trying to cram a whole campaign into one day. Completed scenario 3 before the final agenda came up. Our seeker is ridiculous at hoovering clues.
The Crew - Mission Deep Sea - card game with a simple trick taking mechanic. Difficulty is very modular as you decide a difficulty level before each game. Difficulty is decided by the numbers of missions taken and the relative complexity of those missions (this is all explained on the mission cards). Missions are based on which tricks you win, with simple rules like “I win no 1’s” or “I win at least 3 9’s”.
Hanabi - Card playing game where you don’t know your own hand. You describe aspects of each others hands (colours of cards, numbers on cards). Your goal is to place a pile of the cards 1,2,3,4,5 in each of 5 colours. Don’t play with mathematicians.