I accumulate lots of knowledge to counteract my lack of self-confidence.

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Joined 1 year ago
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Cake day: June 28th, 2023

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  • Most of these issues come down to insufficiently advanced tech.
    We’re just now getting to the point where advancements in display and lens technology make it possible to get rid of the screen-door effect at no cost of clarity or FOV, for instance. (Varjo XR-3)

    I think 2 major things need to happen for VR to be truly mainstream;
    -Size needs to decrease, which increases comfort, so it no longer feels like strapping a toaster to your face. (Bigscreen Beyond)
    -More quality content needs to be developed for VR.

    PC gaming is mainstream as hell, and people easily spend over $2K on hardware, so I think price is kind of irrelevant (to a point) if people can shift the majority of their desktop gaming, and comfortably spend 10+ hours in VR.
















  • The glasses thing will not happen for a long time, the are just too many limitations with the form factor.

    On the other hand, Bigscreen’s HMD looks and feels way better than the toasters we’re accustomed to strapping to our faces. For that alone, I considered switching from the Index.

    What we can hope is that Apple will somewhat normalize VR gear usage and push it further mainstream. They’re really good at this and the VR industry could use some more competition. Now, only if they wouldn’t patent every screw in that thing…