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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Bought it, gonna give it a shot tonight. I remember hearing about this while on a bus to class maybe 7 years ago, and even though I wasn’t a Spelunky guy, I wanted this thing immediately. Derek Yu seems to have a pretty good handle on how to make a compelling game, so I’m looking forward to seeing this collaborative project.













  • Raiding/Fractals/Strikes might be tough to start as a group of 2-3, but you can look for learning groups until you feel confident enough to just join randoms.

    I learned to do fractals from following guild members back in the day, and now that I’m coming back after a 6 year hiatus, I’m just doing tier 2 or tier 3 dailies and enjoying them again. Strikes and raids require a bit more work, but they’re quite doable as long as you have a good teacher and can manage your mechanics on top of your role.


  • meant2live218@lemmy.worldto196@lemmy.blahaj.zonepoggers
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    2 months ago

    Not quite the full history. Poggers was based on PogChamp. PogChamp was a Twitch emote, of Street Fighter player/content creator Gootecks from when he and Mike Ross did a silly video bit playing pogs by dropping a fight stick on it.

    PogChamp was used a ton on Twitch (and other creators made their own versions of the face), until Gootecks kinda got problematic with his remarks on Jan 6th (and other stuff like alternative health and COVID disbelief). I think they replaced his face with a number of other reactions that also fit the bill?


  • Embracer doesn’t really make a game good or bad. The harm they’ve brought to the industry has more to do with their acquisition of studios and then closing them down after realizing they’ve overextended themselves. In the early days, they were looked at as a potential boon to the industry, offering pay stability for studios with their size, but obviously they made some poor choices and have done irreparable damage to many developers’ lives.




  • I think Heavensward was a moment where you really got to feel like the Warrior of Light. ARR was a little short on that (focused largely on the Scions and Alphi), and that’s actually an issue some people had with SB. ShB and EW really lean in hard with the character power fantasy.

    It also had characters that players actually cared about, and so the consequences felt more “real.” I thought it was a step above ARR’s story, especially since I played ARR before they redid the quests to cut out a chunk of the busywork and optional dungeons.


  • Stormblood is where I first “fell off” of FFXIV and it took me a 3 month break before coming back to complete it.

    I don’t think the story is bad, it just doesn’t have the same high of Heavensward. I think it tries to tell 2 stories, kind of as companion pieces to one another, in a very disjointed manner. But I enjoyed the added locations and a lot of what the expansion added to the game.

    If you can get past the level 64 quests and still feel motivated, then you’ll find that the rest of it goes by easily. If you’re struggling to enjoy it, feel free to take a break and do some of the side content that you may have skipped, like lower relic weapons and normal raids.