Amnesia.
Amnesia.
Short answer: Whales.
Long answer: Watch the South Park episode on the topic. They explain it in detail. It’s titled “Freemium Isn’t Free”.
Need to enshittify it enough to make the AI features feel like an improvement.
This. There is very little need for third-party tools, as long as you don’t want to install a whole lot of games. After all, the installation process only happens once per game, and also without tools it doesn’t take very long.
As a step-by-step guide:
I would be very surprised if they wouldn’t fix all 50 filesystems.
In all projects I have worked on (which does not include the Linux kernel) submitting a merge request with changes that don’t compile is an absolute no-go. What happens there is, that the CI pipeline runs, fails, and instead of a code review the person submitting the MR gets a note that their CI run failed, and they should fix it before re-opening the MR.
That’s a very good point. I hadn’t considered potential lack of domain knowledge at all. In that case Rust might even help, because it’s easier to write interfaces that can’t be used wrong - so that even someone without the needed domain knowledge might be able to fix compile issues without breakage.
Behind all the negative tone there is a valid concern though.
If you don’t know Rust, and you want to change internal interfaces on the C side, then you have a problem. If you only change the C code, the Rust code will no longer build.
This now brings an interesting challenge to maintainers: How should they handle such merge requests? Should they accept breakage of the Rust code? If yes, who is then responsible for fixing it?
I personally would just decline such merge requests, but I can see how this might be perceived as a barrier - quite a big barrier if you add the learning cliff of Rust.
I don’t know if this applies to CLAW, but many games back then had their audio stored as CD Audio Tracks. If that is the case, you might want to actually emulate a CDROM drive instead of just extracting the files. There is a CDROM emulator for Linux, called CDEmu, which can read CUE/BIN CD Images.
Oh, and that game seems to have an ancient 16-bit installer, which might not work on modern systems. However, according to WineHQ Appdb one can just copy the files from the CD and it works.
I only use my Steam Deck while I am away from my gaming (Linux-)PC. The reasons for this are that for me a big screen wins compared to the small (and relatively low-res) display of the Steam Deck, and also the games I usually play play way better with mouse and keyboard than with gamepad input… Also, the Steam Deck is relatively heavy, so gaming in bed or stuff like that also isn’t that enjoyable…
That said, the Steam Deck absolutely shines in situations where I cannot access my gaming PC. I usually take it with me when I go for a longer train ride, and also brought it along for vacation.
Compatibility wise I am in the situation that all the games I ever tried are working on the Steam Deck, but that’s mostly because I have been using Linux exclusively for decades, and have made it a habit to check if a game is going to work before buying it. Though, in recent years that habit slightly changed, thanks to the work Valve has put into WINE development. While back when I switched to Linux most Windows games would not run via WINE, nowadays one can expect that almost all games do. It is still a good idea to check protondb first, of course. Also, there are still a few games that need tinkering to get them to run, and protondb usually has some info on how to do that.
One negative point I have to mention is battery runtime. It strongly depends on what one is playing, but very demanding 3D games can drain the battery in 1.5 hours. However, I am talking about the old LCD model here, the newer OLED models run longer with one charge (though I don’t know how long actually).
Another negative is the display resolution. Most games don’t mind running on 1280x800, but some do. This can lead to illegible text, broken UI, or, as is the case with Stellaris, a different UI that is less convenient to use.
And last, but not least, performance. The Steam Deck GPU is just enough for the built-in display’s resolution, and also only under the assumption that games are reasonably optimized. I have not yet been in the situation that I would have gotten unplayable FPS, but I have heard a lot about games only running with 20 FPS, and needing upscaling… So, basically don’t expect it to run Crysis (yes, I know that joke is old, and that the Steam Deck can run Crysis just fine).
In addition to LibreOffice I often use standalone tools.
If I want a high quality document, I use LaTeX. Same for presentation slides. However, writing stuff in LaTeX is only worth the effort if the quality is needed. For non-important stuff I just use LibreOffice.
For calculations it depends on what I want to have in the end. If I just want to play with the data a bit, then LibreOffice Calc it is. However, if it is for something serious, I tend to write script files, or even full programs, that do the processing. That way computation and data is in separate files, and the used formulas are clearly visible and easy to debug.
I have been a user since the 90s. Back then it was still called StarOffice.
Its feature set differs from that of MS Office, and its performance could be (a lot!) better, but I strongly prefer the LibreOffice user interface, and the features that matter to me (like CSV import) are way better in LibreOffice. However, LibreOffice does not have all the features of MS Office, and some are notably worse (for instance auto-fill in spreadsheets, where Excel is way better at guessing the next value).
Sadly it’s not only a matter of preference, because file exchange between different office suites is not flawless. MS Office and LibreOffice don’t agree 100% on how to load each other’s files…
No. Or rather, not yet. Valve has not released SteamOS 3 for anything other than the Steam Deck, but is planning to do so at some point in the future.
I honestly wouldn’t recommend SteamOS for anything other than a dedicated gaming device though. It excels at its use case of launching games via Steam, but for everything else it is quite cumbersome… I would much rather install a general purpose Linux distribution and run Steam on it.
I would rather trust GamingOnLinux here:
While it is not in any way officially supported by Valve, they have now released Windows drivers for the newer Steam Deck OLED model.
(emphasis mine)
Points that I would gladly agree upon - but it seems the Wikipedia authors don’t.
I am not knowledgeable enough to draw a definite line what counts as functional and what doesn’t - so I chose to go with whatever Wikipedia says… Even though I dislike it.
I know, from a mathematics standpoint it does not make sense, but from how the term is used nowadays in programming it does: Those languages allow to compose functions, pass functions as parameters, return functions, etc.
Truth has been spoken.
Except that Kotlin is functional (just like Rust, C++, Visual Basic, JavaScript,…). It is, however, not Pure Functional (like Haskell or Lean4 would be - if you haven’t checked out Lean4, I can recommend it, great fun).
(Sauce: https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#Functional_languages)
Yep, innoextract just unpacks the files, and I then place them into a folder in the home dir. Before I knew about innoextract I also just used WINE to run the installers, and then copied the installed files around. (btw, the apple pkg installers can also be unpacked by a combination of 7z and cpio - in case you just want to unpack one of the many GoG Dosbox games and don’t have innoextract or WINE available)
I have a folder named ~/Games - and the individual games in subfolders there. In Steam’s “add non-steam game” dialogue there’s a “browse” button, and in that one I then select the .exe file of the game. That adds it to the library, and allows selecting Proton as compatibility tool in the preferences.
I am pretty sure the Steam Client reports which games you play to Steam’s “presence” service, such that your Steam Friends can see what you are playing. I don’t know if Valve gathers that data for other purposes (but would assume they do unless told otherwise). Also, some games that ship with Steam integration in their GoG installer (e.g. Loop Hero) will even track as you playing the Steam version - even if you don’t own it there.
And yeah, there is no GoG Galaxy emulation in Steam of course, but I honestly don’t care much about achievements. The lack of cloud support in non-Steam games is annoying though, as I also have a Steam Deck and those saves don’t automatically synch…
I usually just download the installers from their website. It’s not like I would need to install or update games on a day to day basis…
If the installer is only available for Windows (or if I am using my ARM laptop) I use innoextract to extract the files without needing to run the installer.
For Windows games I found that the easiest way to deal with them is to add them to the Steam Library as a non-steam-game, and to force Proton on them…
Yeah. Super annoying…
AppImage: It solves the problem of too many dependencies by introducing more dependencies.
I’m not sure how the term “patent” is to be interpreted here. It could be used like back in the days when Apple sued Samsung because their phone had rounded edges too…
Like a “design patent” (sorry, I’m not a native English speaker, so I’m unsure if this is the correct translation).
A lot of the pals in the game look quite close to Pokémon. Not identical, of course, but so similar that one just has to wonder if the design has been “inspired” by Pokémon…