Huh. I’ve played around with D a few years ago… don’t exactly remember his opinions coming to light, but I can’t say I’m surprised either.
Google’s extension of RCS does do e2ee, which raises the question of “what happens to security when you talk to a non-Google user”…
I couldn’t really get into Witcher 3. It was more the combat than the story but the story didn’t interest me much either…
for me, Horizon Zero Dawn was the real “wow, open-world storytelling can be that good and not classic Bethesda nonsense” moment
It does not. The fingerprint always only unlocks the device’s HSM (“secure enclave” in Apple speak).
Between your devices enrolled in the ecosystem, private keys are synced securely (AFAIK, they make it so that an existing device’s HSM encrypts keys using the pubkey of the new one’s HSM); for signing up using your device on someone else’s computer there’s a process that combines QR codes with Bluetooth communication.
Note that you pretty much can’t store them with Google or Apple; smartphone biometric sensors operate the on-device HSM, not something remote.
IIUC Apple syncs them using the most secure way they can, i.e. when you enroll a new device to your account the existing device, the existing device’s HSM encrypts keys using the pubkey of the new one’s HSM; and for recovery from being left with 0 Apple devices there might be (?) an escrow option that’s optional (?)
Air travel is quite polluting, of course I would expect such companies to have a PR budget focused on that kind of thing…
I preordered it on Steam and played on a big PC as soon as possible, it looked incredible to me, the initial release did crash occasionally but I always found it strange how much attention that instability got compared to how Todd Howard games are just casually permitted to be comically buggy.
There’s no need to access the full file system to download to wherever the user wants. In fact the user might not want to use the local file system, but instead a “cloud” storage provider app!
The Storage Access Framework is built precisely for this.
??? Channels are literally public by definition and viewable even without an account. That’s the whole point of channels. They’re more like blogs than messages.
My next web stack: chota.css, verga.js, poronga.html & pija.php :D
Banning channels is not the same as sharing private data
Why can’t I find any articles about decompiling and researching this one? :(
Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.
I loved True Colors as well.
Moved most of my stuff there a while ago, has been pretty great.