Those were standard military engagements, as in two armies facing off against each other with clear strategic goals. The US had the greatest military force in the world at the time, so obviously they would win in a straight up fight. Where the US military struggled was with insurgency, and they struggled with it again in Afghanistan. When the force you are fighting is able to disappear into the forest, a lot of your advantages get neutralized. You can’t drive your tanks through the forest, for example. The ewoks obviously don’t work as a 1 to 1 comparison, but fit pretty well with popular perception of the Vietnam war.
And how many dozens of indie games came out that same week whose studios folded afterwards? Or how many devs didn’t even release their first games because they ran out of money during development? Or how many smaller studios who were making fun games got irresistible offers from big studios to buy them out? What about the engines that are becoming increasingly more hostile towards devs?