• Draconic NEO
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    48 months ago

    Well… That’s not good…

    Can anyone help explain what went wrong here? I’m not super familiar with Graphics programming.

    • @blackluster117
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      18 months ago

      The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn’t configured properly.

      • Hazmatastic
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        18 months ago

        TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up